Experience Points in Adventure



Let’s look at character advancement in Dungeons & Dragons using the numbers from the core rules and assuming a medium difficulty encounter. You can see that the number of encounters per level to advance is all over the place, resulting in certain levels taking many more challenges to advance than others. Using the XP Table, you’ll face an average of 11.6 medium encounters to level a character. The actual number ranges from 6 to more than 17 encounters. This triggers something in our brains and makes us want to fix the system. 

We're not even going to reference the Adventuring Day XP chart in the Dungeon Master's Guide… that is just a crazy thing that we propose you ignore.


Player’s Handbook
Dungeon Master’s Guide
Adventure: Tombs of Cathedra
Class
Level
Experience
Points
Medium Challenge
 XP Threshold
Challenges
To Next Level
House Rule
Experience Points
Challenges To Next Level
1
0
50
6
0
10
2
300
100
6
500
10
3
900
150
12
1,500
10
4
2,700
250
15.2
3,000
10
5
6,500
500
15
5,500
10
6
14,000
600
15
10,500
10
7
23,000
750
14.7
16,500
10
8
34,000
900
15.6
24,000
10
9
48,000
1,100
14.5
33,000
10
10
64,000
1,200
17.5
44,000
10
11
85,000
1,600
9.4
56,000
10
12
100,000
2,000
10
72,000
10
13
120,000
2,200
9
92,000
10
14
140,000
2,500
10
114,000
10
15
165,000
2,800
10.7
139,000
10
16
195,000
3,200
9.3
167,000
10
17
225,000
3,900
10.3
199,000
10
18
265,000
4,200
9.5
238,000
10
19
305,000
4,900
10.2
280,000
10
20
355,000
5,700
n/a
329,000
n/a


For the Adventure: Tombs of Cathedra campaign we wanted to avoid milestone leveling and do something more like Experience Point leveling, but not quite. We’ll be using a challenge based advancement system. The table values are there to show the math behind the challenge system. Challenges are based on the CR system in the D&D Core Rules and include monster encounters, traps, environmental or social tests, and acquiring treasure. Once a character has overcome 10 level appropriate challenges they advance their character level. However, not every challenge is level appropriate and so they may have either a lesser or greater value in the challenge system.

There are five categories of challenge difficulty.

Facile. A facile challenge is nearly effortless for your character to overcome and has no challenge value.

Easy. An easy encounter doesn’t tax the characters’ resources or put them in serious peril. They might lose a few hit points, but victory is pretty much guaranteed. Easy challenges have a value of one-half and it requires two easy challenges to gain a full challenge success.

Medium. A medium encounter usually has one or two scary moments for the players, but the characters should emerge victorious with no casualties. One or more of them might need to use healing resources. Medium challenges are normal, level appropriate situations for the character and have a value of one success.

Hard. A hard encounter could go badly for the adventurers. Weaker characters might get taken out of the fight, and there’s a slim chance that one or more characters might die. Because of their increased difficulty, a hard encounter has a value of one and a half challenge successes.

Deadly. A deadly encounter could be lethal for one or more player characters. Survival often requires good tactics and quick thinking, and the party risks defeat. These deadly challenges are worth two challenge successes.

Challenge Difficulty Reward:
  Facile       0.0 points
  Easy         0.5 point
  Medium   1.0 point
  Hard         1.5 points
  Deadly     2.0 points
   * 10 points = level advancement



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