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Showing posts with the label cards

The Dungeons & Dragons Tarot Deck

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I do not know anything about tarot cards or tarot reading. I don't have any other tarot decks or plan to use these for readings. I bought them because they're D&D branded, because they looked nice, and possibly as a game aid. Having written all that, let me give you my thoughts on this deck. Starting with the box, the outside is nice looking and seems sturdy enough to last for years. The inside is fitted to the booklet and has a pocket for the deck with a nice ribbon to help extract the cards. The packaging is quite nice. The cards themselves are a little on the thin side, but not bad. I'd have liked them to be a little heavier stock, but they do have a good 'feel' to them. I really like the art on the back of the cards and the art on the face is very nice. They’re giving us a 78 card deck and each card is fully illustrated. The style is different from typical D&D art, but is very nice and feels right. Because this is a D&D product, each card...

Yuanhe Playing Card Holders

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Cool, playing card holder. I'd never seen a thing like this before. I know, I live in a cave with my head buried in the sand, what can I say. Whatever, my mother had one of these she was using as we played cards during our Florida vacation. I thought it was brilliant and it keeps your hands free for grabbing drinks and pretzels and whatever snacks you got. I was so impressed that I ordered a set of them as soon as I got home. Set of 4 Playing Card Holders by Yuanhe : Hands Free Cards Holders for Poker Parties or Family Card Game Nights. I'm sure there are dozens of companies making similar things, but these are the ones I bought. I think they're pretty sweet and a useful game accessory that I wanted to share with you. They come in a set of four, each a different color (red, green, black, and red). My mother has her name on her's. I put my logo sticker on mine.

Ultimate RPG Campfire Cards

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I love this idea, question cards (150 of them) to spark discussion and create connections between the characters in your campaign. The idea is simple, your party of adventurers make camp or roll into the tavern, everybody draws two cards and the character development begins. But will it work? Seems like it should, but players have a way of taking the wind out of my sails when it comes to clever ways to improve the game. The cards are divided up into six categories: Past, Present, Companions, Dreams, World, and Hypotheticals. These are subjects for discussion and discovery. Use two, use three, use them all, you decide. Everyone draws two cards, one for their character to answer and one to ask another players character. Roll around the table until everyone has had a chance to ask and answer their questions. Everyone gets to know the characters better, maybe bonds are made or strengthened. And there you go, one boring night around the campfire turns into a fabulous session of roleplaying ...

D&D Spellbook Cards | Arcane

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I bought the D&D SPELLBOOK CARDS | Arcane to use at the table with both Thergale the Verdant and Walton Glaives , my warlock and wizard characters, both of who cast spells of the arcane magic type. This pack only includes the spells from the Dungeons & Dragons Player's Handbook, but an expansion has been made for Xanathar's spells.  These cards are from GaleForce9 has created a set of cards that are lacking in art, but full of playable information. The art is lacking in any pizaz, the cards are very red and cream with the spell level and the three arcane class symbols surrounded by a solid border on the back. Functional, but boring. The face of the cards adds black text to the mix and includes all the information you might need to know what your spell does. You get the spell name, casting time, range, components, and duration. You also get the spell description and particulars printed on the card... in the smallest font known to man. It's very small. My eyes aren...