Big Map

I screen captured some google maps with the labels turned off and stitched them together. Then I tweaked the color, contrast, and depth. Put the whole thing in Photoshop and started rebuilding it. It’s not done, but I’m not really sure what else will get added, removed, or changed. I just know that I’ll make changes or additions. It’s kinda what I do. I scaled the map down to 4k resolution, but it’s still a big file (3.5Mb). You’re looking at an even further reduced file. The scaled version here is 1440 by 2560 pixels and its hard to read. If you click on the map you’ll open the full-size image. This is the Player Map, I have a DM Map that has all the various adventure locations marked on it.

Adventure Campaign Map

Cities are marked with castle icons. Towns look a little like the capital building. Villages are a handful of little houses. Hamlets and thorps are the black circles. It’s mostly ridiculous that I’ve put villages on the map, normally I don’t show anything smaller than a town, but in this setting it’s going to be mostly small settlements and I wanted to know how the real world places size out. I know it’s crazy. Also, kinda what I do. Most of the Adventure that I’ve worked on takes place in and around the port town of Eureka and the mining and timber town of Weaverville, but you can see that the campaign area expands out quite a ways from there. The scale at the bottom of the map is 5-miles for the small marks and 25-miles for the larger marks. This map covers something like 40,000 square miles. Hopefully, the players will be able to find something to do to keep them interested.

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